Linux

2025: The Year of the Linux (Omarchy) Desktop

MacBooks and Studio Displays and even iPhones may indeed be the apex of utility and reliability (or better described perhaps as ‘appliances’), but the connection between user and computer and the wonder and adventure of computing has been lost. Worse, it’s now mediated completely by Apple with draconian publishing rules for Apps, enforced design updates (gulp, liquid glass), and maddening control measures across every aspect of the experience. When you use an Apple platform, you are not using a device. You are interacting with a set of rules defined by committee. At best you are a few steps removed from inputting heat times into a microwave, or setting the brew duration on your coffee machine. The Apple experience is now transactional and hollow.

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App Development

Designing Apps with Empathy

At Mission Control, we develop a LOT of Apps for a LOT of different types of users. One question we are often asked is how we approach accessibility and cater to various personal and medical conditions. When we started our initial work for the NHS way back in 2016, we were asked to design a series of Apps for people suffering from different chronic and acute conditions – from HIV to Diabetes and even those working through the steps involved with cancer and acute oncology.

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